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Rimworld base
Rimworld base













  1. RIMWORLD BASE HOW TO
  2. RIMWORLD BASE PLUS

Note, if you turn on dev mode, thee's an overlay that shows how likely an infestation is to hit a tile. With this strategy, once the IEDs and stools (to provide longer-lasting fires to raise temperatures so the insects burn too) are placed, be sure to forbid the doors so pawns don't try to get in, especially when things are burning. Next, build an internal killbox facing a large, open and completely dark area - infestations will be far more likely to happen here then in the other well-lit areas.Īn alternative idea, instead of the internal killbox, would be to fully enclose this dark area with 2-3 tile thick stone walls and doors (ideally granite), place some incendiary IED traps, and a few wooden stools - this will burn out the infestation as it happens with little effort on your part, though you won't get anything out of it (temperatures in this kind of trap room can easily hit 1000F - stuff autoignites). There are other ways to deal with infestations - first, you can somewhat control *where* they happen - they happen more often in dark areas - so first, keep important areas well-lit. You correctly note most of the disadvantages of an extremely cold base - but it also applies a hefty penalty to medical actions as well, tending and surgery. Relying on animals grazing outdoors is hardly an option due to long and cold winters. Last but not least - what would be the safest way to get food for this "under-mountain, frozen" base? Hydroponics obviosly won't work (nothing grows at -60C). What will happen if i carefully drop a single tile of roof, place a mortar right under it (so it can fire) - will that single "no roof" tile then be able drop pod raids through, or will they not target that particular tyle / location because of the mortar placed there? What to do with mortars if it's under-mountain base being the safest overall? They require no-roof to fire.

RIMWORLD BASE HOW TO

How to i defend against overwhelmindly strong raids, then? Let's say some 50 pawns with rocket launchers and snipers rolling in, this sort of attack. What kind of defenses should i plan / build for _other_ than a killbox? Sooner or later there will be raids during a solar flare, meaning turrets won't help at all. But, is there anything else detrimental to having this kind of a base? "Slept in cold" mood debuff and work speed debuff will both be endured through.

RIMWORLD BASE PLUS

The latter is planned to be under thick-mountain roof entirely, plus to have all of its living and storage areas refrigerated to ~60C or so - the hope is to prevent infestations into the base entirely, plus have enough insulation (tripple walls planned) and initial temperature difference to still remain below -17C during solar flares (thus granting 100% infestation resistance). a potential main base, with its own ~dozen pawns, actively digging into nearby mountain. hunting outpost couple tiles out, sitting in the open map, with 3 pawns hunting wild-life for meat and furs

rimworld base

starting location into ~dozen-pawn base, sitting in the open map, producing high-quality art, dusters, parkas, weapons

rimworld base

almost all technologies up to and including advanced fabrication In this time, i've developed the following: I'm doing lots of micro, and i'm ~2 in-game years in already. Going with vanilla + royalty 2nd-highest difficulty Randy for Story Teller (that bastard! :D ) tundra biome (with year-round temperatures _just_ below treshold for allowing warm-climate disease, and in the same time still featuring growing season long enough for trees, rice and potatoes). I seek advice: what location / temperature would be the most safe place for a long-term (dozens in-game years) colony?īefore giving any advice, please consider my circumstances:















Rimworld base